Mastermind: The mastermind is not skilled in combat or magic but is incredibly smart and talented in almost anything he tries his hand at. The Mastermind is able to learn all skills as class skills, including languages, making him an extreme 'skill monkey'. His frequently superior knowledge often allows him to obtain contacts and minions through diplomacy, blackmail, and intimidation. Class Skills (10 + Int modifier per level, ×4 at 1st level); All skills Level BaB Fort Ref Will 1st +0 +0 +0 +2 2nd +1 +0 +0 +3 3rd +1 +1 +1 +3 4th +2 +1 +1 +4 5th +2 +1 +1 +4 6th +3 +2 +2 +5 7th +3 +2 +2 +5 8th +4 +2 +2 +6 9th +4 +3 +3 +6 10th +5 +3 +3 +7 11th +5 +3 +3 +7 12th +6/+1 +4 +4 +8 13th +6/+1 +4 +4 +8 14th +7/+2 +4 +4 +9 15th +7/+2 +5 +5 +9 16th +8/+3 +5 +5 +10 17th +8/+3 +5 +5 +10 18th +9/+4 +6 +6 +11 19th +9/+4 +6 +6 +11 20th +10/+5 +6 +6 +12 Level 1: Extremely Talented: The mastermind is capable of learning faster then others. He is able to spend two more skill points in a skill then normally allowed