An Empire Divided - OOC



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So again we went completely off the rails and broke the campaign. The DM had planned out a number of hooks for the party to investigate, but never expected the party to split and follow different hooks, succeed at them on their own, and thereby create competing empires. Part of why this happened is because Sherlock was not at this session but a few days before the session they had gotten together and decided Moriarty's actions. Specifically the DM (as Moriarty's agents) gave him information on some of the hooks and Moriarty gave his agents (the DM) instructions on what they should do to help the party and also to restart the Last War (which is Moriarty's goal). Conan decided to have Zergiot leave the party since he had long served his purpose of having a character to break out of the cells with while Dave was chained up and separated from the party. We decided to roleplay Zergiot getting scared, traveling to the Brelish army and reporting on the party to them to see if he actually made it or not. If he died on the journey then nothing would happen but if he lived then the Brelish army would arrive a little sooner then the DM originally planned, be a little bit better prepared for the party, and Zergiot might come back as a reoccuring enemy.  However we forgot (until it was too late to retcon) that Zergiot still had the short range palantir taken from the lookout on top of the tower which is what Moriarty's agents were told to follow and send orders through. This resulted in Zergiot getting caught up in the DM's Darguun Rebellion plothook while the "real" party went to the lightning rail and Vathirond. As the situation continued to play out it became more interesting to all of us. When Zergiot managed to actually complete the plothook on his own we all agreed that this was such an interesting turn of events that Conan should continue to play Zergiot and make him his primary character.

We also decided that with Blade in charge of The Lurching Tower, Zergiot in charge of Starilaskur, that if we expand Moriarty's agents into a massive shadow organization (which it practically already was) it would be the start of a 3rd empire, one for each player who showed up consistently. These characters were declared primary characters and decided that as the campaign progressed the focus would shift between them to allow the "party" to stay split. We then also decided the players of primary characters would get secondary characters to follow the other players primary characters so that when the action was focused far enough away people could still participate. We then decided the rules on the secondary characters to help keep the campaign from becoming too chaotic. It was at this point that we all (including the DM) agreed that while none of our characters knew it, they were all on a collision course with each other that would undoubtedly result in a massive PvP battle for the finale and the "final boss" was going to be each other.

The DM also said he didn't plan for the spy that stabbed Buddy to have any antidote on him. The only reason he did is because he didn't want Ski to lose his character on what was basically his very first turn. Something came up though and he had to leave early though which is why his character was sent back to the tower to recuperate.

Rather then actually play out the battles where Zergiot wasn't physically present during the revolt of Starilaskur the DM decided to simply roll a D20 with some circumstance modifiers to determine what happened in Little Darguun and at the lightning rail station. As the scope of the campaign progressed to a more strategic rather then tactical level this is something the DM continued to do in order to figure out the results of large scale battles where there were no characters present.

This was also the first time we ran into time desyncs. Although the end of the session ended about the same time for both Zergiot and Blade, for most of the session Zergiot was a few days in the future to account for the time it took him to travel to Starilaskur. As the campaign continued this frequently happened as sometimes a character would in-universe take a few weeks to do something, while in real life that would take less then a minute to describe. On the other hand some massive battles that in-universe only took a few minutes, would take hours to play out. The DM would try to let us know roughly where in the timeline a specific character was when we started and limit the time difference to avoid problems where one character does something that affects another characters 'past' too much.


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